Back Main Page Send Mail Board

NexusMud help : spell

------------------ Attack --------------------


Magic Missil (attack)

Use : cast 'magic missil' <victim>
Area : 1 victim
Duration : -
Save : None
Cost : 50
Level : mage 1

Damage : 15 + (1d4+1 every two levels)
Type : Energy


This attack spell create a missil of pure energy that always strike
its victim. This spell isn't limited by level.

Chill touch (attack)

Use : cast 'chill touch' <victim>
Area : 1 victim
Duration : 6 Hours
Save : Vs Spell
Cost : 40
Level : mage 5

Damage : 1d3 per level
Type : Cold

This attack will remove 1d4 points of strength to the victim if he misses
his saving throw. The damages of this spell are limited to level 20.
This kind of attack is often used by undead.

Burning Hand (attack)

Use : cast 'burning hand'
Area : Up to 3 victims in the room
Duraction : -
Save : Vs Spell
Cost : 60
Level : mage 7

Damage : 1d4+30+level
Type : Fire

This spell will affect up to 3 victims in the same room that aren't
grouped with the caster.

Shocking grasp (attack)

Use : cast 'shocking grasp' <victim>
Area : 1 victim
Duration : -
Save : Hit roll
Cost : 30
Level : mage 3

Damage : 1d8+15+2*lvl
Type : Energy

To cast this spell successfuly, the mage need to hit the victim.
This spell is limited to level 30 maximum for the damages.

Lightning bolt (attack)

Use : cast 'lightning bolt' <victim>
Area : 1 victim
Duration : -
Save : Vs Spell
Cost : 80
Level : mage 11

Damage : 30 + 1d6 every two level
Type : Lightning

This damage spell will send a bolt of lightning toward the victim.

Colour spray (attack)

Use : cast 'colour spray' <victim>
Area : 1 victim
Duration : -
Save : Vs Spell
Cost : 100
Level : mage 15

Damage : 4d20 + 3*level
Type : Energy

This powerful spell send a spray of seven colours toward the victim.

Fireball (attack)

Use : cast 'fireball'
Area : Room
Duration : -
Save : Vs spell
Cost : 180
Level : mage 35

Damage : 1d10 per level
Type : Fire

This very powerful spell will affect every people in the room that
aren't grouped with the caster. It will do a maximum of 1000 point
of damage, counting every people in the room. People who miss
their saving throw may be blinded by the blast and heat of the
fireball.

Earthquake (attack)

Use : cast 'earthquake'
Area : Room
Duration : -
Save : None
Cost : 140
Level : cleric 18

Damage : 2*level
Type : Special

This spell will create an earthquake in the room that will affect all
people that aren't in the caster's group.
It will kill every creature of level 4 or lower.

Call Lightning (attack)

Use : cast 'call lightning' <victim>
Area : 1 victim
Duration : -
Save : Vs Spell
Cost : 180
Level : cleric 45, druid 18

Damage : 1d10 per level
Type : Lightning

This spell will use the "force of nature" to make a lightning strike
the victim. It is therefore only possible to call lightning outside,
and it has to be raining (or worse).

Energy drain (attack)

Use : cast 'energy drain' <victim>
Area : 1 victim
Duration : Permanant
Save : Vs Spell
Cost : 40
Level : Mage 22, Cleric 22

Damage : 1d3*10
Type : Drain

This very evil spell will drain the victim from hp, mana and exp and
transfer them to the caster of the spell. The victim will also get
a malus to his hit roll.
This spell can drain up to 1d3 permanant hit points.

This spell will kill the victim if he is of level.
This is a very good mean to become evil very fast !

WARNING : If cast against monsters immune to drain, the spell may
backfire on the caster.

Harm (attack)

Use : cast 'harm' <victim>
Area : 1 victim
Duration : -
Save : Hit roll
Cost : 140
Level : 25 Cleric

Damage : 100
Type : Special

The caster need to hit his victim to cast this spell. It will do up to
100 hit points of damage but will never kill the victim, bringing him
to 1d4 hit points.

Cause light/serious/critic wounds (attack)

Use : cast 'cause light/serious/critic' <victim>
Area : 1 victim
Duration : -
Save : Hit roll
Cost : 10/30/50
Level : Cleric 1/7/70, Druid 2/8/13

Damage : 3d8 / 5d8+10 / 7d8+20
Type : Special

The caster need to hit his victim to cast those spells.

: Flamestrike (attack)

Use : cast 'flamestrike' <victim>
Area : 1 victim
Duration : -
Save : Vs Spell
Cost : 100
Level : Cleric 15

Damage : 30 + 1d6 every two levels
Type : Fire

This spell create a pillar of flame that strike the victim with
righteous fire.

Acid blast (attack)

Use : cast 'acid blast' <victim>
Area : 1 victim
Duration : -
Save : Vs spell
Cost : 50
Level : Mage 7

Damage : 1d6 every two levels
Type : fire

This spell will send a burst of acid against the victim. It's realy bad
for its equipment...

Cone of cold (attack)

Use : cast 'cone of cold'
Area : Up to 3 victims
Duration : -
Save : Vs Spell
Cost : 140
Level : Mage 17

Damage : level * 4
Type : cold

This spell create a cone of cold that will affect up to 3 people in the
room that aren't grouped with the caster.

Meteor swarm (attack)

Use : cast 'meteor swarm' <victim>
Area : 1 victim
Duration : -
Save : Vs Spell
Cost : 300
Level : Mage 36

Damage : 1d12 per level
Type : Energy

This spell creates a swarm of meteors which the caster can direct at a victim.
People with infravision who are not affected by truesight and arein a dark
room will be momentarily blinded.

Ice storm (attack)

Use : cast 'ice storm'
Area : Room
Duration : -
Save : Vs Spell
Cost : 100
Level : Mage 11

Damage : 1d6 every two levels
Type : Cold

This spell causes the caster to summon an intense blast of cold.

Holy word (attack)

Use : cast 'holy word'
Area : Room
Duration : -
Save : Vs Spell
Cost : 300
Level : Cleric 31

Damage : level * 4
Type : Special

This spell brings the wraith of the caster's God on all evil creature
in the room (including caster).
If the victim as an alignment of -1000 it won't get any saving throw.

This spell may stun, blind or paralyze victims of low level.

Unholy word (attack)

Use : cast 'unholy word'
Area : Room
Duration : -
Save : Vs Spell
Cost : 300
Level : Cleric 31

Damage : level * 4
Type : Special

This spell brings the wraith of the caster's God on all good creature
in the room (including caster).
If the victim as an alignment of 1000 it won't get any saving throw.

This spell may stun, blind or paralyze victims of low level.

Chain Lightning (attack)

Use : cast 'chain lightning' <victim>
Area : Room
Duration : -
Save : None
Cost : 100
Level : Mage 25, Druid 25

Damage : 15d12
Type : Lightning

This spell calls upon the force of lightning to deliver damage to all
the non-grouped people in the room. The lightning is directed at the
victim, upon whom it does 15d12 Hitpoints of damage.
It then arcs to the next non-grouped person in the room and does
14d12 Hitpoints of damage to them.
This continues until there are no more targets, or no more dice of damage.

Firestorm (attack)

Use : cast 'firestorm'
Area : Room
Duration : -
Save : Vs Spell
Cost : 140
Level : Druid 25

Damage : Level * 4
Type : Fire

By this spell the caster calls into being an enourmous cloud of flame
which whirls around the room.
People with infravision who are not affected by truesight and are in a
dark room will be momentarily blinded.

------------------- Defense ------------------


Armor (defense)

Use : cast 'armor' <victim>
Area : 1 victim
Duration : 24 hours
Save : None
Cost : 40
Level : Mage 5, Cleric 2, Druid 4

This spell will lower the armor class of the victim (making it better)
by 2. (-20 on the 100 to -100 scale).
This spell can't be used with Barkskin and Stoneskin.

Bless (defense)

Use : cast 'bless' <victim> or <item>
Area : 1 victim or 1 item
Duration : 6 Hours on a victim, permanant on items.
Save : None
Cost : 20
Level : Cleric 1

This spell will bless a person or an item. If cast on a victim, this
person will get a bonus of 1 to his hit roll and to his saving throw vs
spell.

If cast on an item, it will make this item much more resistant to damage
caused by spells or spell-like attacks (but not to weapons).

Warning, a blessed item will cost much more to make it resistant.

SEE ALSO : item damage, item resistant

Invisibility (defense)

Use : cast 'invisibility' <victim> or <item>
Area : 1 victim or 1 item
Duration : 24 hours on a victim or permanant on items
Save : None
Cost : 50
Level : Mage 4

This spell makes the victim invisible for most creature. It will give
the victime a bonus of 4 to his armor class against the first attack
of a monster that can see invisible.

This spell is broken by any offensive action of the person or if this
person hit herself or use the command : vis

This spell, cast on an item, will make this item permanantly invisible.
Think twice before casting it on the fountain in DaggerFord !

Protection from Evil/Good (defense)

Use : cast 'protection from evil/good' <victim>
Area : 1 victim
Duration : 24 hours
Save : None
Cost : 30
Level : Cleric 7

This spell will give you a slight protection (lower your armor class)
against the attack of evil/good creature.

Sanctuary (defense)

Use : cast 'sanctuary' <victim>
Area : 1 victim
Duration : 3 hours
Save : None
Cost : 300
Level : Cleric 26

This spell will reduce the damages the victim receive by half.

Shield (defense)

Use : cast 'shield' <victim>
Area : 1 victim
Duration : 8 + level Hours
Save : None
Cost : 40
Level : Mage 1

This spell create a magical shield around the victim that lower its armor
class by 1 (10 on the 100 to -100 scale)

Fireshield (defense)

Use : cast 'fireshield' <self>
Area : Self
Duration : 3 hours
Save : None
Cost : 350
Level : Mage 40, Cleric 45, Druid 48

When this spell is cast, the caster is surronded by bright flame.
Half of the damages of any attack that hit the caster will be send
back to the one who attacked. The spell doesn't reduce the damage
that the caster take nor does it protect him in any way.

Stone skin (defense)

Use : cast 'stone skin'
Area : Self
Duration : Level in hours
Save : None
Cost : 200
Level : Mage 26

This spell make the skin of the caster as hard as stone, giving him
a bonus of 4 (-40 on the 100 to -100 scale) against any attacks and
making him resistant to piercing weapons.

This spell can't be used with Barkskin or armor.

Aid (defense)

Use : cast 'aid' <victim>
Area : 1 victim
Duration : 10 hours
Save : None
Cost : 20
Level : Cleric 4

This spell will give a bonus of 1 to the hit roll of the victim and
it will increase its hit points by 1d8.

Barkskin (defense)

Use : cast 'barkskin' <victim>
Area : 1 victim
Duration : 24 hours
Save : None
Cost : 40
Level : Druid 3

This spell gives a bonus of 1 to the armor class of the victim and give
him a bonus of 1 on all his saving throw except against spell.

--------------------- Other --------------------


Dispel Evil/Good (other)

Use : cast 'dispel evil/good' <victim>
Area : 1 victim
Duration : -
Save : Vs spell
Cost : 70
Level : Cleric 21

This spell will send back an evil/good summoned creature to it's plane
if it miss its saving throw.

Teleport (other)

Use : cast 'teleport' <victim>
Area : 1 victim
Duration : -
Save : Vs spell
Cost : 60
Level : Mage 17

This spell will teleport the victim to another location on the same
plane. It can't bring the victim in an air or underwater room.
If the victim isn't the caster of the spell, it get a saving throw
against spell.

Blindness (other)

Use : cast 'blindness' <victim>
Area : 1 victim
Duration : level/2 in hours
Save : Vs spell
Cost : 80
Level : Mage 12, Cleric 14

Blindness will blind a victim failing its saving throw. A blinded
person will have -4 penalty to both hitroll and AC.

Blindness can not remove by the spell "dispel magic".

Charm person (other)

Use : cast 'charm person' <victim>
Area : 1 victim
Duration : Based on charism and alignment
Save : Vs Paralyze
Cost : 50
Level : Mage 4

Is is not possible to charm anyone that is already charmed, if you are
charmed yourself, or if the person is more than three levels higher than
yourself. The person will get a saving throw versus "paralyzation".

A charmed person will follow you, and not be able to attack you, you
can order charmed person using the order command.

Use the command : order and the name follower to give order to all
your followers.

Create food (other)

Use : cast 'create food'
Area : None
Duration : -
Save : -
Cost : 30
Level : Cleric 5, Druid 5

This spell instantly creates an edible magic mushroom. The mushroom
will filling for the next (5+level) hours, up to a maximum of 24 hours

Create water (other)

Use : cast 'create water' <item>
Area : 1 item
Duration : -
Save : -
Cost : 30
Level : Cleric 2, Druid 2

Expect icky results if cast upon a drink container which contains another
liquid than water. Empty or water containers will be filled depending
on the level of the caster.

Double amount of water will be created if it is raining (or snowing).

Control weather (other)

Use : cast 'control weather' better | worse
Area : Plane
Duration : -
Save : -
Cost : 100
Level : Cleric 26, Druid 15

This spell will change the "course" of the weather. Several spells may
be needed to get a signifiant effect.

Cure light/serious/critic (other)

Use : cast 'cure light/serious/critic" <victim>
Area : 1 victim
Save : -
Cost : 30/40/50
Level : Cleric 1/7/10, Druid 2/8/13

The spell cure light will heal 3d8+3 hit points
The spell cure serious will heal 2d8+2 hit points
The spell cure critic will heal 5d8+5 hit points

Cure blindness (other)

Use : cast 'cure blind' <victim>
Area : 1 victim
Save : -
Cost : 40
Level : Cleric 6

This spell will cure a person blinded by the "blindness" spell, it can not
remove blindness caused by for example cursed items.

Curse (other)

Use : cast 'curse' <victim> | <item>
Area : 1 victim or 1 item
Duration : 7 days on victim, permanant on item
Save : Vs spell
Cost : 30
Level : Mage 13, Cleric 12

Curse cast on a person that fails the saving throw, will reduce the
hitroll by one, and reduce the saving throw versus paralysation by
one.

If cast on an item, this item will become nodrop and anti-good and
if it's a weapon, it will give a malus of 1 to hit roll

Detect evil (other)

Use : cast 'detect evil' <victim>
Area : 1 victim
Duration : 10+level hours
Save : -
Cost : 30
Level : Cleric 1, Druid 6

Detect evil will enable you to see the red aura surrounding evil
persons and items.

Detect invisibility (other)

Use : cast 'detect invisibility' <victim>
Area : 1 victim
Duration : 10+level hours
Save : -
Cost : 30
Level : Mage 2, Cleric 5, Druid 7

This spell enable the victim to see invisible creature.

Detect magic (other)

Use : cast 'detect magic' <victim>
Area : 1 victim
Duration : 10+level hours
Save : -
Cost : 30
Level : Mage 1, Cleric 3, Druid 5

This spell enable the victim to see the aura surronding magical
items.

Detect poison (other)

Use : cast 'detect poison' <victim> | <item>
Area : 1 victim or 1 item
Duration : -
Save : -
Cost : 10
Level : Cleric 1, Druid 1

If cast on a victim, it let the caster know if the victim is
poisoned or not.

If cast on an item, it let the caster know if the item is
poisonous or not.

Enchant weapons (other)

Use : cast 'enchant weapon' <weapon>
Area : 1 weapon
Duration : Permanant
Save : -
Cost : 300
Level : Mage 14

This spell let the caster enchant non-magical weapons.

The bonus given by this spell are :

Hit roll Damage
Level 14 - 15 +1 +1
16 - 20 +1 +2
21 - 30 +2 +2
31 - 40 +2 +3
41 - 50 +3 +3
51 - 59 +4 +4
60 +5 +5 Don't dream...:)

Heal (other)

Use : cast'heal' <victim>
Area : 1 victim
Duration : Premanant
Save : -
Cost : 130
Level : Cleric 25

This spell will heal the victim of 100 points. (Or to his maximum
of hit points - 1d4 if lower).

restoration (other)

Use : cast'restoration' <victim>
Area : 1 victim
Duration : Premanant
Save : -
Cost : 300
Level : Cleric 35

This spell will restore all the hit points of the victim

Locate object (other)

Use : cast 'locate object' <object name>
Area : World
Duration : -
Save : -
Cost : 70
Level : Mage 14, Cleric 11

This spell with try to locate the position of the item with the name
<object name>. The more precise the name, the great the chance of
finding the right item.
You can locate up to level/2 items at the same time.

The number that is given by the spell will be used for the teleport
without error spell.

Poison (other)

Use : cast 'poison' <victim> | <item>
Area : 1 victim or 1 item
Duration : level*2 hours on victim, premanant on item
Save : Vs poison
Cost : 100
Level : Cleric 13, Druid 8

If cast on a victim, this spell will reduce the strength of the
victim by 2 and affect her as if she was poisoned, making her
lose hit points each hours (15?).

If cast on an item, it make this item poisonous.

Remove curse (other)

Use : cast 'remove curse' <victim> | <item>
Area : 1 victim or 1 item
Duration : Permanant
Save : -
Cost : 60
Level : Cleric 8

If cast on an item, this spell will remove the curse flag from
the item, rendering it dropable. (But nothing else)
If cast on a victim, it will remove the effects of the curse
spell.

Sleep (other)

Use : cast 'sleep' <victim>
Area : 1 victim
Duration : 4 + level in hours
Save : Vs spell
Cost : 80
Level : Mage 3

This spell will put a victim to sleep if she miss her saving
throw.
The victim can't wake herself and can only be waken by an
attack.

Strength (other)

Use : cast 'strength' <victim>
Area : 1 victim
Duration : 2*level in hours
Save : -
Cost : 60
Level : Mage 6

This spell increases the victim's strength by a random ammount.
Warriors have 1d8 points of strength added, Clerics and Thieves
1d6, and anyone else 1d4. Mobiles are treated differently from players
and usually have only 1d6 points of strength added.

In case of a multi-classed victim, it's the most advantagous class
thas is used.

Summon (other)

Use : cast 'summon' <victim>
Area : Plane
Duration : -
Save : None
Cost : 200
Level : Mage 27, Cleric 19

This spell will summon a victim and transfer it to the caster
location. The spell won't work if the victim is more than two level
than the caster or if the victim is fighting, in another plane, in
a peacefull room or a no-summon room.
If cast on a monster, he will get a saving throw and you may end up
with the wrong person.

Some magical items may prevent the summon.

Ventriloquate (other)

Use : cast 'ventriloquate' <victim | item> <text>
Area : 1 victim or 1 item in room
Duration : -
Save : Vs spell
Cost : 20
Level : Mage 1

For all people in the same room as the caster that fail a saving
throw, the spell will make the object or victim appear to say the text
written. People saving will only notice that someone tired to make it
sound that way, not who.

Example:

> cast 'vent' unclesam I've got 921,923 coins, don't even consider killing me.

Word of recall (other)

Use : cast 'word of recall'
Area : Self
Duration : -
Save : -
Cost : 100
Level : Cleric 15

When cast, this spell will transfer the priest to it's sanctuary in
the same plane. In the prime material plane, the sancturay is based
in the home town of each races.

Remove poison (other)

Use : cast 'remove poison' <victim> | <item>
Area : 1 victim or 1 item
Duration : Permanant
Save : -
Cost : 50
Level : Cleric 17, Druid 8

This spell will remove the poison from a person or an item. If cast
on an item, it will work only for food and drink but not on potion
or weapon...

Sense life (other)

Use : cast 'sense life' <victim>
Area : 1 victim
Duration : 10+level hours
Save : -
Cost : 50
Level : Mage 6, Cleric 4, Druid 6

This spell enable the victim to see hidden person. This spell won't
reveal the name of the person, just that there is someone here.
It's still possible to attack this person with area effect spell
or by guessing its name.

Infravision (other)

Use : cast 'infravision' <victim>
Area : 1 victim
Duration : 2*level in hours
Save : -
Cost : 50
Level : Mage 8, Druid 5

This spell enable the caster to see heat sources in dark conditions.
It doesn't allow to read scroll or see items.
People affected by infravision may be blinded by spell that create
large amount of heat.

Weakness (other)

Use : cast 'weakness' <victim>
Area : 1 victim
Duration : level/2 in hours
Save : Vs spell
Cost : 50
Level : Mage 6

This spell makes the victim weaker. It is weighted by the caster's
level and the strength of the victim. The more strength a victim has,
the more effective the spell, and the higher the level of the caster,
the more effective the spell. Casting this spell generally iritates
the victim.

Dispel magic (other)

Use : cast 'dispel magic' <victim> | <item>
Area : 1 victim or 1 item
Duration : Permanant
Save : Vs spell
Cost : 100
Level : Mage 9, Cleric 10, Druid 9

This spell attempts to remove all spell affects from the victim. If the
victim is lower level than the caster, the dispeling will always work.
If the victim's level is equal or higher than the caster's level, then
the victim gets a save vs. spells for each spell affect the victim has.
If the victim fails the saving throw, the spell affect is removed. This
spell is not hostile when cast on other Player Characters, but monsters
will generally take offense at it.

When cast on an item, it will remove the following affect : Invisibility
and bless.

Knock (other)

Use : cast 'knock' <door>
Area : 1 door
Duration : Permanant
Save : -
Cost : 40
Level : Mage 3

This spell will open a locked door. For some reason, however, some
things are not affected by the spell.

Know alignment (other)

Use : cast 'know alignment' <victim>
Area : 1 victim
Duration : -
Save : -
Cost : 40
Level : Mage 7, Cleric 4, Druid 2

By means of this spell, the caster is roughly able to determine the
alignment of the victim.

Animate dead (other)

Use : cast 'animate dead' <corpse>
Area : 1 corpse
Duration : Permanant
Save : -
Cost : 70
Level : Mage 16, Cleric 8


Creates a zombie servant who will obey your commands. It has
your level d8 or 10d8 hit points (whichever is less). It hits
as a 2 HD monster, and is resistant to piercing weapons.
Cityguards and vampire bats hate zombies, and attack them
immediately.

Paralyze (other)

Use : cast 'paralyze' <victim>
Area : 1 victim
Duration : 1d3 hours
Save : Vs paralyze
Cost : 20
Level : Mage 20, Cleric 20

Upon a successful casting of this spell, the caster robs the victim of
the ability to move. This essentially stuns the victim, making them
unable to flee, cast etc. It also increases the ammount of damage done
to the victim when the victim is hit, and increases the chances of
hitting said victim.

Remove paralysis (other)

Use : cast 'remove paralysis' <victim>
Area : 1 victim
Duration : -
Save : -
Cost : 30
Level : Cleric 6, Druid 9

This spell remove paralysis from a victim.

Fear (other)

Use : cast 'fear' <victim>
Area : 1 victim
Duration : -
Save : Vs spell
Cost : 60
Level : Mage 8

With this spell the caster can instill fear in the victim, provided the
caster is not of a significantly lower level than the victim. This
fear, if successful, will cause the victim to flee.

Water breath (other)

Use : cast 'water breath' <victim>
Area : 1 victim
Duration : 3+level hours
Save : -
Cost : 20
Level : Mage 9, Druid 6

This spell enable the victim to breath under water.
It's very useful in the water plane !

Fly (other)

Use : cast 'fly' <victim>
Area : 1 victim
Duration : 3+level in hours
Save : -
Cost : 30
Level : Mage 11, Cleric 22, Druid 14

This spell enables the victim to fly. This will prevent drifting on rivers
and lessens movement loss through certain terrain types. It will also
prevent you from falling to death in flying rooms.

Monster summoning one/two.../seven (other)

Use : cast 'monsum one/two.../seven'
Area : -
Duration : Based on Charism
Save : -
Cost : 100/130/160/190/220/250/280
Level : Mage 4/7/9/12/15/18/22

The various incarnations of this spell create monsters of the appropriate
level to serve you as followers for a time. The time is as long as the
time that charm person would work on the same creature.

Charm monster (other)

Use : cast 'charm monster' <victim>
Area : 1 victim
Duration : based on charism
Save : Vs spell
Cost : 80
Level : Mage 10, Druid 12

Is is not possible to charm anyone that is already charmed, if you are
charmed yourself, or if the person is more than three levels higher than
yourself. The person will get a saving throw versus "paralyzation".

A charmed person will follow you, and not be able to attack you, you
can order charmed person using the order command.

This spell is similar to charm person but let you charm monster too.

Refresh (other)

Use : cast 'refresh' <victim>
Area : 1 victim
Duration : -
Save : -
Cost : 20
Level : Mage 6, Cleric 3, Druid 4

Increases the targets movement by 1d4+1 per level, with a mininum
of 20 points.

Second wind (other)

Use : cast 'second wind' <victim>
Area : 1 victim
Duration : -
Save : -
Cost : 40
Level : Mage 20, Cleric 9, Druid 14

Increase the targets movement by 1d8+1 per level.

Turn undead (other)

Use : cast 'turn' <victim>
Area : 1 victim
Duration : -
Save : Vs spell
Cost : 20
Level : Cleric 1, Druid 12

Forces undead of lower level who fail their save against spells to
flee from you. The lower they are compared to your level, the more
likely they are to flee.

Succor (other)

Use : cast 'succor'
Area : -
Duration : Permanant
Save : -
Cost : 300
Level : Mage 24, Cleric 23

This spell will create a scroll of recall.

Create light (other)

Use : cast 'create light'
Area : -
Duration : 24+level hours
Save : -
Cost : 30
Level : Mage 1, Cleric 2, Druid 3

This spell will create a ball of light. This light source will work
exactly like other light source.

Continual light (other)

Use : cast 'continual light'
Area : -
Duration : Permanant
Save : -
Cost : 60
Level : Mage 10, Cleric 26, Druid 16

This spell will create an eternal light source.

Calm (other)

Use : cast 'calm' <victim>
Area : 1 victim
Duration : Permanant
Save : Hit roll
Cost : 50
Level : Mage 4, Cleric 2

A hit roll is needed for this spell to work. It will make an
aggressive monster non-aggressive (well most of the time...)
This spell won't make the victim attack the caster but as the
victim must be aggressive for the spell to have any effect, you
better be fast or invisible to the monster...

Conjure elemental (other)

Use : cast 'conjure elemental' <fire|water|air|earth>
Area : -
Duration : 20 hours
Save : -
Cost : 100
Level : Mage 16, Cleric 13, Druid 11

This spell conjure an elemental of the suitable type. To use this
spell, the caster must hold a special stone that can only be found
in the plane of the same element as the elemental.

The stones needed are :
red stone for fire elementals
pale blue stone for water elementals
grey stone for earth elementals
clear stone for air elementals

True seeing (other)

Use : cast 'true seeing' <victim>
Area : 1 victim
Duration : 2*level in hours
Save : -
Cost : 40
Level : Cleric 19, Druid 24

True sight allows you to see hidden creatures, and invisible creatures,
it is a (temporary) cure for blindness, and allows you to see in the
dark, or will soon.

Minor creation (other)

Use : cast 'minor creation' <item>
Area : -
Duration : Permanant
Save : -
Cost : 30
Level : Mage 8

By means of this spell the caster focuses his magical energies into the
creation of a mundane object. This object can either be a sword,
shield, raft, bag, barrel, or a loaf of bread.

Faerie fire (other)

Use : cast 'faerie fire' <victim>
Area : 1 victim
Duration : Level in hours
Save : None
Cost : 30
Level : Mage 5, Cleric 4, Druid 1

When this spell is cast, the caster outlines the victim in in a pale
glowing light. While the faerie fire does not itself inflict harm
upon the victim, it increases the victim's armor class by 20 points,
making the victim easier to hit.

Faerie fog (other)

Use : cast 'faerie fog'
Area : Room
Duration : -
Save : Vs spell
Cost : 50
Level : Mage 16, Cleric 11, Druid 10

The caster of this spell creates a large volume of purple smoke to spew forth
from his or her fingertips. This smoke will reveal the presence of any
invisible people in the room, provided they fail a saving throw vs. spells.
It does not reveal hidden people.

Cacaodemon (other)

Use : cast 'cacaodemon' <one|two|...|six>
Area : -
Duration : ?
Save : -
Cost : 100
Level : Mage 30, Cleric 29

The only thigs know about this spell is that it deal with the summoning
of demons and that some specials items are needed.

Polymorph slef (other)

Use : cast 'polymorph self' <type>
Area : Self
Duration : Permanant
Save : -
Cost : 100
Level : Mage 9

This spell let the caster polymoph himself in one of the following
creature :

name level of caster
{"sparrow", 4
{"duck", 5
{"cat", 6
{"swan", 7
{"deer", 8
{"fox", 9
{"owl", 10
{"wolf", 11
{"warg", 12
{"quasit", 13
{"bear", 14
{"mindflayer", 15
{"owlbear", 16
{"aacracroas", 17
{"lizard", 18
{"harpy", 19
{"basilisk", 20
{"griffon", 21
{"mobat", 22
{"pseudo", 23
{"grizzly", 24
{"cockatrice", 25
{"gorgon", 26
{"hell", 27
{"troll", 28
{"couatl", 29
{"xorn", 30
{"gargoyle", 31
{"mephit", 32
{"jabberwocky", 33
{"beast", 34
{"chimera", 35
{"devil", 36
{"deva", 37
{"brass", 38
{"djinn", 39
{"water", 40
{"air", 41
{"earth", 42
{"fire", 43
{"dinosaur", 44
{"shadow", 45
{"black", 46
{"hydra", 47
{"roc", 48
{"vulture", 49
{"dracolich", 50

To come back to your original form type : RETURN

Astral walk (other)

Use : cast 'astral walk' <victim>
Area : 1 victim in same group as caster
Duration : Permanant
Save : -
Cost : 60
Level : Mage 15, Cleric 15

This spell will transfer the victim to the astral plane. The victim
must be in the caster group.

Resurrection (other)

Use : cast 'resurrection' <corpse> | <ghost>
Area : 1 corpse or 1 ghost
Duration : Permanant
Save : -
Cost : 300
Level : Cleric 36

When cast on the corpse of a player or on its ghost, this spell
will resurrect him as if by the Medics.

When cast on the corpse of a mob, it will resurect him and make him
a local follower of the caster for 36 hours. This will cost
50000 coins to the caster.

After casting this spell, the cleric will be stuned with 0 mana left
for some time.

Heroes feast (other)

Use : cast 'heroes feast'
Area : Group
Duration : Permanant
Save : -
Cost : 80
Level : Cleric 24

By means of this spell, the caster calls into being a magnificent feast
which the caster's group is able to partake in. This feast slacks the
thirst of those who eat it, as well as satiating them. It also
restores one hitpoint returns movement to max.

Group fly (other)

Use : cast 'group fly'
Area : group
Duration : 3+level in hours
Save : -
Cost : 60
Level : Mage 24, Druid 22

This spell operates the same as "FLY", except that is affects the caster's
entire group. Especially good for lazy people :P

Web (other)

Use : cast 'web' victim
Area : 1 victim
Duration : Level/3 hours
Save : Vs paralyze
Cost : 50
Level : Mage 11

When this spell is cast, the caster encases the victim in a sticky
webbing which effectively reduces a mobile's moves, sometimes to the
point of exhaustion. This spell might make the victim mad, depending
upon the size of the victim, if the spell was cast indoors or outdoors,
etc. Some mobiles manage to attack you through their webs too.

Minor/Major track (other)

Use : cast 'minor/major track' <victim>
Area : 1 victim
Duration : level/5+1 hours / level/2+1 hours
Save : -
Cost : 60/100
Level : Mage 12/20, Driod 7/17

This spell enables the victim to track. Elves track better than most,
devils, demons and immortals track the best of all. Minor track enables
you to hunt a target (via the HUNT (ie HUNT dog) command) up to
(50* your max level) rooms away. You cannot track in the dark.
Major track will extend this range.

Golem (other)

Use : cast 'golem'
Area : Room
Duration : Permanant
Save : -
Cost : 300
Level : Cleric 15

This spell enables the caster to create a golem out of armor. In order
to do this you need 1 piece of armor for the following spots laid out
in the room: Head, Feet, Body, Legs, Arms, Hands. The armor class of
the golem will be that of all the pieces added together. The amount
of hitpoints that the golem has is based on the level of the caster,
and the quality of the armor used to construct the golem. The level of
the golem is also dependent on the type of armor used. High level
golems may have more than one attack per round.

Find familiar (other)

Use : cast 'find familiar' <name>
Area : -
Duration : Permanant
Save : -
Cost : 100
Level : Mage 2

This spell causes a creature to become a companion of the spell caster.
This creature will be loyal to the creature for it's lifetime, provided
the caster does not attack it. Having this familiar lowers the caster's
armor class by a small amount for 24 hours. The kind of creature you
get is dependent on your level. The name field is the name you want the
familiar called.


Level 1: Kitten
Levels 2-3: Puppy
Levels 4-5: Beagle
Levels 6-7: Rottweiler
Levels 8- : Wolf

Changestaff (other)

Use : cast 'changestaff'
Area : 1 staff
Duration : Based on charism
Save : -
Cost : 200
Level : Druid 30

This spell enables the druid to call upon the forces of nature and cause
a magical staff to be transformed into a huge ancient tree. In order for
this spell to work you must be holding the staff and outdoors. The staff
must have charges left in it, and the number of charges left affects
linearly the duration that the tree will exist. The staff will be destroyed
upon completion of the spell.

Powerword blind/kill (other)

Use : cast 'power word blind|kill' <victim>
Area : 1 victim
Duration : Permanant
Save : None
Cost : 200/300
Level : Mage 16/40

Blind :
This spell will instantly blind the victim unless they are too powerful.
The spell has a wider range of effectiveness than the spell Power Word
Kill does. You should be able to blind someone of about your level when
you first get this spell. ie: a 19th level victim.

kill :
This spell will instantly kill the victim unless they are too powerful.
This spell has a more limited range of effectiveness than does the spell
Power Word Blind.

Scare (other)

Use : cast 'scare' <victim>
Area : 1 victim
Duration : -
Save : None
Cost : 20
Level : Mage 4

This spell causes the victim to become so scared of the caster that they
flee the room.
It will only affect victims of level lower than 6.

Command (other)

Use : cast 'command' <victim> <command>
Area : 1 victim
Duration : -
Save : Vs spell
Cost : 30
Level : Cleric 1

This spell let the caster force a victim to do one command.
If the victim is lower level than 6 and has an intelligence of
12 or less, it won't get any saving throw.

Change form (other)

Use : cast 'change form' <type>
Area : Self
Duration : Permanant
Save : -
Cost : 100
Level : Druid 12

This spell let the druid polymorph himslef in one of the following
creature :

Creature Level
{"eagle", 10
{"beast", 10
{"owl", 10
{"bear", 11
{"horse", 11
{"lamia", 12
{"corcodile", 13
{"dog", 13
{"grizzly", 14
{"dragon", 15
{"horse", 16
{"tree", 17
{"polar", 17
{"horse", 19
{"snake", 21
{"dragon", 29
{"tree", 30
{"dragon", 34
{"tree", 38
{"dragon", 42

To come back to your original form use : RETURN

Feeblemind (other)

Use : cast 'feeblemind' <victim>
Area : 1 victim
Duration : 24 Hours
Save : Vs spell
Cost : 80
Level : Mage 34

This spell will greatly (-5) reduce the intelligence of the victim
if the saving throw is missed.
There is a chance that the victim will lost some skills or spells
permanantly.

Shillelagh (other)

Use : cast 'shillelagh' <club>
Area : 1 club
Duration : Permanant
Save : -
Cost : 50
Level : Druid 3

This spell changes a club into a 2d4 +1+1 magical club.

Goodberry (other)

Use : cast 'goodberry'
Area : -
Duration : Permanant
Save : -
Cost : 40
Level : Druid 4

This spells must be cast outdoors. Upon doing so, the caster calls into
being a bunch of berries. These berries have a slightly less nutritional
value than a loaf of bread, but they do cure 1d8 hit points of damage
when eaten.

Flameblade (other)

Use : cast 'flame blade'
Area : Self
Duration : Until removed
Save : -
Cost : 50
Level : Druid 7

This spell calls into being a 1d4 +4(to dmg) blade of flame.
This blade cannot be rented and cannot be wielded once removed.

This spell is _very_ important if you want to advance past 10th
level.

Animal/insect/vegetable growth (other)

Use : cast 'animal|insect|vegetable growth' <victim>
Area : 1 animal/1 insect/1 vegetable
Duration : 12 hours/12 hours/2*level hours
Save : -
Cost : 60/60/60
Level : Druid 35/33/20

This spell causes the victim, an animal, to grow to twice it's original size,
effectively doing more damage, lowering the victim's saves, and giving it
more hit points. This spell may not be cast on Player Characters, regardless
of if you think they are an animal. It is also impossible to make a victim
more powerful than you, so this spell will only work on those victims that
are no more than half your level.

For vegetable, the spell must be cast outdoor.

Creeping death (other)

Use : cast 'creeping death' <direction>
Area : Several rooms
Duration : Very short
Save : -
Cost : 300
Level : Druid 45

This spell causes swarms of angry insects to issue forth from the caster's
mouth. These insect coalesce into a solid mass which advances in the dire-
ction specified. This mass of insects then attacks whatever is in the room.
It dissipates right after it attacks. This spell can only be cast outdoors,
and it incapacitates the caster for a brief period after the casting.

Commune (other)

Use : cast 'commune'
Area : Zone
Duration : -
Save : -
Cost : 60
Level : Druid 20

Upon casting this spell, the caster becomes closer to his surroundings and
is able to determine what creatures are near him. Specifically, it lists
their name and location. This spell will not work indoors.

Animal summoning one/two/three (other)

Use : cast 'animal summon one|twp|three'
Area : -
Duration : 48 hours
Save : -
Cost : 150/200/250
Level : Druid 15/20/25

When casting this spell, the caster undergoes a ritual that enables him/her
to summon animals to their aid. You can summon 6 animals, and they are of
varying types and abilities. The animals will aid you for 48 hours, upon
which time your control over them is broken. Normally hostile animals will
not be so while under your control.

Fire/earth/water/wind servant (other)

Use : cast 'fire|earth|water|wind servant'
Area : -
Duration : 24 hours
Save : -
Cost : 300
Level : Druid 35/36/37/38

When this spell is cast, the caster opens a momentary rift between planes
and forces a fire elmental to come and do the caster's bidding. Unlike
Conjure Elemental (a cleric spell), this spell needs no material component.
This spell may only be cast once every 24 hours, and the elemental will
only do the caster's bidding for (24*(caster's charisma)/11) hours.

Reincarnate (other)

Use : cast 'reincarnate' <corpse>
Area : 1 corpse
Duration : Permanant
Save : -
Cost : 300
Level : 39 Druid

Upon casting this spell the caster summons the slain Player Character's
spirit from the nether world and inserts it into a new body. This body
may be of any race, and may not be a race you really want to be stuck with.
This spell must be cast outdoors in a forest on a player character's
corpse. It lowers the constitution of the victim by one, and will no
longer work when the victim is down to a 3 con. Casting this
spell is a great strain upon the caster. It will drain the character's
movement, hit points, and mana to at least 1.

Charm vegetable (other)

Use : cast 'charm vegetable' <plant>
Area : 1 vegetable monster
Duration : Base on Charism
Save : Vs spell
Cost : 80
Level : Druid 17

The victim of this spell must be a plant, and the victim's level may not
exceed the caster's own by more than 10. The spell lasts a minimum of a
day, but beyond that it is modified to reflect the victim's intelligence.

Tree (other)

Use : cast 'tree' <self>
Area : Self
Duration : Premanant
Save : -
Cost : 100
Level : Druid 15
This spell turns the caster into a tree. It is very similar to polymorph.
This is a list of at what levels you turn into a different size tree:

15 - 20 : young sapling
21 - 30 : teenage tree
31 - 40 : young adult tree
41 - 48 : large adult tree
49 - 50 : huge ancient tree

Use RETURN to go back to your original form.

Animate rock (other)

Use : cast 'animate rock' <item>
Area : 1 rock
Duration : 24 hours
Save : -
Cost : 100
Level : Druid 31

Casting this spell enables the caster to animate a rock, thereby creating
a follower. The object must be a rock (ie: ITEM_ROCK). The type of
creature resulting from this animation varies with the weight of the rock.
The heavier the rock, the stronger the resulting rockman.

Tree travel (other)

Use : cast 'tree travel' <self>
Area : Self
Duration : 24 hours
Save : -
Cost : 40
Level : Druid 8

This spell enables you to move through certain trees unhindered. It is
a must for any druid who would like to get past 10th level.

Travelling (other)

Use : cast 'travelling'
Area : Self
Duration : Level in hours
Save : -
Cost : 30
Level : Druid 10

When this spell is cast the caster, and only the caster, is able to travel
over any terrain type as if he were flying. Note however, this does NOT
enable the caster to fly. The effects of this spell are only work outdoors.

Animal friendship (other)

Use : cast 'animal friendship' <victim>
Area : 1 animal
Duration : 24 hours
Save : Vs spell
Cost : 50
Level : Druid 5

This spell may be cast once every 24 hours. It can only be cast on neutral
animals of less than your level. The animals will remain your friends
for 24 hours.

Slow poison (other)

Use : cast 'slow poison' <victim>
Area : 1 victim
Duration : 24 hours
Save : -
Cost : 30
Level : Druid 6

This spell lessens the affect of poison.

Entangle (other)

Use : cast 'entangle' <victim>
Area : 1 victim
Duration : 1 hours
Save : Vs spell
Cost : 30
Level : Druid 16

By means of this spell, the druis calls upon the forces of nature to
cause trees, shrubs, vines, weeds and the like to suround the victim.
This effectively paralyzes the victim (if the saving throw was failed).
This spell lasts until the hour is out. This spell must be cast
outdoors in a forest.

Snare (other)

Use : cast 'snare' <victim>
Area : 1 victim
Duration : 1 hours
Save : Vs spell
Cost : 30
Level : Druid 8

This spell must be cast outdoors in a forest. If the victim fails their
saving throw, their movement is reduced to zero. They stay at zero until
it regens naturally, or Refresh or Second Wind is casted upon them.

Gust of wind (other)

Use : cast 'gust of wind'
Area : All non-grouped in room
Duration : -
Save : Vs spell
Cost : 60
Level : Mage 10

Upon casting this spell, the caster sends a gust of wind at all the non-grouped
people in the room. If the things in the room fail their save, they are
put into sitting position, as if they had been bashed.

Sunray (other)

Use : cast 'sunray' <vicitm>
Area : Room
Duration : Special
Save : Special
Cost : 80
Level : Druid 27

By means of this spell, the caster causes an intense beam of light to hit the
victim. The intensity of the light is such that it might blind (as per spell)
all the people in the room that are not grouped with the caster. If the
victim is of the races VEGMAN or UNDEAD, the victim will be damaged. If the
victim is UNDEAD, they take 6d8 points of damage, NO save. If the original
victim is of type VEGMAN, they take 6d8 points of damage with a successfull
save vs. spells cutting that in half. The ray is so intense that it also
does damage to others in the room that are not immortal or part of the
caster's group. For UNDEAD, this is 3d6, no save. For VEGMAN, it is 3d6,
save for no damage.

Warp weapon (other)

Use : cast 'warp weapon' <victim> | <item>
Area : 1 victim's weapon or 1 weapon
Duration : -
Save : None
Cost : 30
Level : Druid 19

This spell bends and warps a weapon, effectively causing it to do less
damage and eventualy destroying it.

Heat stuff (other)

Use : cast 'heat stuff' <victim>
Area : 1 victim
Duration : Level in hours
Save : Hit roll
Cost : 40
Level : Druid 23

The caster of this spell needs to successfully hit the victim for the
spell to work. A heated victim suffers from a -2 dexterity penalty, and
suffers from a reduced hit point gain each hour.

Find trap (other)

Use : cast 'find trap'
Area : Self
Duration : Level in hours
Save : -
Cost : 50
Level : Druid 15

This spell enable the caster to find trap as if he had a bonus of
50%+level% to the find trap skill.

Haste (other)

Use : cast 'haste' <victim>
Area : 1 victim
Duration : Level in hours
Save : -
Cost : 100
Level : Mage 23

This spell causes the victim to gain speed resulting in more attacks.
It also ages the victim due to the immense physical strain on the body.
Mobiles generally don't like the strain.

Slow (other)

Use : cast 'slow' <victim>
Area : 1 victim
Duration : Level in hours
Save : None
Cost : 100
Level : Mage 19

This spell will slow a victim, reducing it's number of attacks.

Dust devil (other)

Use : cast 'dust devil'
Area : -
Duration : 24 hours
Save : -
Cost : 50
Level : Cleric 3, Druid 1

Upon casting this spell the caster calls into being a dust devil. The
dust devil will faithfully obey the caster for 24 hours. This spell may
only be cast once every 24 hours. It is recommended that you note the
time you cast the spell, so you know when you can cast it again.
This spell can not be cast indoors.

Know monster (other)

Use : cast 'know monster' <victim>
Area : 1 victim
Duration : -
Save : -
Cost : 80
Level : Mage 9

If the victim is not a Player Character, this spell will give the caster
information about the statistics of the mobile. What statistics are based
on the level of the caster.

Levels -> Information

1-5 -> Race of Victim
6-10 -> Approximate Level of Victim
11-15 -> Approxamite Experience Worth of Victim
16-20 -> Races or Classes the Victim Hates
21-25 -> Approximate Hit Points of Victim
26-30 -> Susceptebilities of Victim
31-35 -> Resistances of Victim
36-40 -> Immunities of Victim
41-45 -> Approxamite Number of Attacks of Victim
46-50 -> Approxamite Ammount of Damage per Attack of Victim
51 -> You Can't Cast this spell!
52+ -> Where the monster last had lunch!

The information gathered is cumulative.

Transport via plant (other)

Use : cast 'transport via plant' <tree name>
Area : World
Duration : -
Save : -
Cost : 80
Level : Druid 10

This spell lets the caster instantly transport himself between two trees.
First the caster must know the location of a tree, and the name of the
tree (s)he wishes to go to. The caster has to be at one tree before he
can transport themself to another. You must journey to the trees and
speak with them to find out their names.

To find the name of a tree you will have to use the speak with plant spell.

Speak with plant (other)

Use : cast 'speak with plant' <tree>
Area : 1 tree
Duration : -
Save : -
Cost : 40
Level : Druid 7

This spells enables you to talk with a plant and acquire it's name. It
is very useful in conjunction with the spell, Transport Via Plant.

Silence (other)

Use : cast 'silence' <victim>
Area : 1 victim
Duration : Level in hours
Save : Vs spell
Cost : 50
Level : Mage 21, Cleric 23, Druid 25

This spell, if it works, shuts the victim up. It prevents speech (sign
language is still usable) and spellcasting. Very nasty thing to do to a
spellcaster.

Sending (other)

Use : cast 'sending' <victim> <text>
Area : 1 victim in world
Duration : -
Save : -
Cost : 10
Level : Mage 1

This spell will send the text to the victim even if she is sleeping
or otherwise unreachable.

Portal (other)

Use : cast 'portal' victim
Area : Plane
Duration : Level/5 hours
Save : -
Cost : 300
Level : Mage 43

This spell will create a portal leading to the victim in the room
where the caster stand. Anyone can use the portal by typing :
ENTER PORTAL.
A portal can't reach another plane.

Dragon ride (other)

Use : cast 'dragon ride'
Area : Self
Duration : level in hours
Save : -
Cost : 100
Level : Mage 30, Cleric 30

This spell enable the caster to ride dragons. It will remove most
of the conflicts encountered when trying to ride those beasts...

Mount (other)

Use : cast 'mount'
Area : -
Duration : Permanant
Save : -
Cost : 60
Level : Mage 6, Druid 6

This spell creates a mount for the caster. The kind of mount is dependent
on the level of the caster and, after 30th level, it is dependent on the
the alignment of the caster as well.

Time stop (other)

Use : cast 'time stop'
Area : Room
Duration : 10 combat rounds
Save : -
Cost : 300
Level : Mage 45

This spell will stop the time for all people in the room except
the caster. The victims won't be able to do anything during
10 combat rounds.

Magic susceptibility (other)

Use : cast 'magic susceptibility' <victim>
Area : 1 victim
Duration : 2 hours
Save : None
Cost : 60
Level : Mage 1, Cleric 1

This spell will make the victim much more susceptible to magic.
The victim will have a malus of 4+Level/10 to all her saving
throw against spell.

Magnify (other)

Use : cast 'magnify'
Area : Self
Duration : 2+1d4 hours
Save : -
Cost : 50
Level : Mage 1

This spell will magnify the effects of the next spell cast by
the person. The spell will be cast as if the caster were 5
level higher, increasing duration/effect/damage... of the spell.

It isn't possible to cast a spell of a higher level than the one
of the caster but it's possible to polymorph in a monster of
higher level for exemple.

[ Help Index ] [ spell Index ]


Copyright © 1995 CohProg and Yann Stettler. All rights reserved.