+-------------------------------------------------------------------------+ | Str: 0 | Human is one of the most common race in the know world. | | Int: 0 | Their wide ranges of ability let them deal with most | | Wis: 0 | situations. It's not rare to find humans on other planes. | | Dex: 0 | | | Con: 0 | From their lack of special abilites they may seems weaker | | Chr: 0 | than other races but that's largely compansated by the fact | |---------+ that they are the only one able to become tripe-classed to | | level 51. | | | | Originaly, humans came from the long lost kingdom of Rhyodin, far to | | the east, on the other side of the Great Eastern Desert. They founded | | the town of DaggerFord in year 0, begining the history of the west. | +-------------------------------------------------------------------------+ | Special : Humans are the only one that can become triple-classed to | | level 51 | | | +-------------------------------------------------------------------------+ | Level limit : | | Mage: 51, Cleric: 51, Warrior: 51, Thief: 51, Druid: 51, Monk: 51 | +-------------------------------------------------------------------------+
+-------------------------------------------------------------------------+ | Str: 0 | The most commonly found Elvens in the know world, comes from | | Int: 0 | a small kingdom in the Elven Forest, between the town of | | Wis: 0 | DaggerFord and the Eastern Mountains. It's rumored that they | | Dex: +1 | originaly came from a great Elven kingdom but it's location | | Con: -1 | isn't know. | | Chr: 0 | When humans comming from the Rhyodin first met them, a | |---------+ friendly relation-ship began between the two races, mostly | | based on the commerce. They became ally during the great Giantish | | wars against the army of Goblins and Giants comming from the mountains | | to the north. The destruction brought by those wars resulted in the | | waste plains, a hostil region often raided by Giants. | | | +-------------------------------------------------------------------------+ | Special : More moves, Faster mana gain | | Immunity to charm, sleep and paralyze | | | +-------------------------------------------------------------------------+ | Level limit : | | Mage: 51, Cleric: 20, Warrior: 40, Thief: 51, Druid: 20, Monk: -- | +-------------------------------------------------------------------------+
+-------------------------------------------------------------------------+ | Str: 0 | The race of Dwarf is very ancient. They dwell in the Kingdom | | Int: 0 | of Kor-Karil, to the south of DaggerFord in what is know as | | Wis: 0 | Golden Hills. | | Dex: -1 | They were in good relation with the kingdom of Rhyodin to | | Con: +1 | whom they were selling some of the best weapons in the world. | | Chr: 0 | After that the road to the Rhodin was cut, they stayed in | |---------+ buisness with the humans of DaggerFord. | | | | Dwarfs are constantly at war with the Orcs of the Eastern Mountains. | | The caves under the mines of Kor-Karil are rumored to be connected | | with the Orcish city far in the Eastern Mountain. | | | +-------------------------------------------------------------------------+ | Special : Less moves, Infravision, faster hit points gain | | Resistant to poison, 25% chances of finding secret passages | | | +-------------------------------------------------------------------------+ | Level limit : | | Mage: --, Cleric: 51, Warrior: 51, Thief: --, Druid: --, Monk: -- | +-------------------------------------------------------------------------+
+-------------------------------------------------------------------------+ | Str: 0 | The halfling is a race of short and good-humored people. | | Int: 0 | They like to live with Humans and Elf. | | Wis: -1 | | | Dex: +1 | | | Con: 0 | Sorry, no more informations about their history. Anyone | | Chr: 0 | interested in building the place where the halfling come is | |---------+ welcome to the task... | | | | | | | | | | | +-------------------------------------------------------------------------+ | Special : Less move, faster hit points gain, faster move gain | | Resistant to poison | | Learned in sneak skill | +-------------------------------------------------------------------------+ | Level limit : | | Mage: --, Cleric: --, Warrior: 30, Thief: 51, Druid: 51, Monk: -- | +-------------------------------------------------------------------------+
+-------------------------------------------------------------------------+ | Str: 0 | The gnomes are a race of short people. They are expert in | | Int: 0 | building and make some of the best secret doors and other | | Wis: +1 | hidden passages. | | Dex: -1 | | | Con: 0 | The Gnomish Kingdom is currently under building | | Chr: 0 | | |---------+ | | | | | | | | | | | +-------------------------------------------------------------------------+ | Special : Less move, faster mana gain, infravision | | 25% chances of finding secret passages | | | +-------------------------------------------------------------------------+ | Level limit : | | Mage: 51, Cleric: 51, Warrior: 30, Thief: --, Druid: --, Monk: -- | +-------------------------------------------------------------------------+
+-------------------------------------------------------------------------+ | Str: +4 | The giants are a race of evil humanoid who made a pact with | | Int: -3 | the goblins and orcs. They are often seen in each other | | Wis: -3 | company. They dwell in the Mountains of the Giants, far to | | Dex: 0 | the north of the waste plains. Although they lost the Giantish| | Con: 0 | wars against the army of humans, elfs and dwarfs, they are | | Chr: 0 | still planing revenge and often raid travellers that take | |---------+ the road from DaggerFord to Cyldarn. | | | | Giant players will never be attacked by goblins or orcs. As members of | | one of the evil-races they are allowed to player-killing under some | | restrictions. see : HELP RULE PK | | | +-------------------------------------------------------------------------+ | Special : More move and hit points. | | Leared in bashdoor and weapon-type smite skills | | | +-------------------------------------------------------------------------+ | Level limit : | | Mage: --, Cleric: --, Warrior: 51, Thief: --, Druid: --, Monk: -- | +-------------------------------------------------------------------------+
+-------------------------------------------------------------------------+ | Str: +1 | The orcs are dark, evil humanoid that dwell far in the | | Int: -3 | eastern mountians where they builded a city. They made a pact | | Wis: -3 | with the Giants and Goblins and fought on their side during | | Dex: 0 | the Giantish wars, against the army of Humans, Elfs and | | Con: +1 | Dwarfs. | | Chr: 0 | | |---------+ Orcs seems to have a bound with wargs and other wolfish | | creatures and they can give them order and mount them. To do so, use | | the command : oder warg follow | | Orc players will never be attacked by goblins or giants. As members of | | one of the evil-races they are allowed to player-killing under some | | restrictions. see : HELP RULE PK | +-------------------------------------------------------------------------+ | Special : More move, faster move gain, infravision | | Learned in track and bash skills | | Can command and mount wargs and wolfes | +-------------------------------------------------------------------------+ | Level limit : | | Mage: --, Cleric: 30, Warrior: 51, Thief: 51, Druid: --, Monk: -- | +-------------------------------------------------------------------------+
+-------------------------------------------------------------------------+ | Str: 0 | The Lizardmen dwell in the swamp west of DaggerFord. The | | Int: 0 | city of DaggerFord was built on their territoy but, althrough | | Wis: 0 | that they are a fierce race, they couldn't fight back the | | Dex: +2 | humans from the Rhyodin who had a heavy technical superiority.| | Con: 0 | | | Chr: 0 | Lizardmen worship an ancient black dragon that live somewhere | |---------+ in the swamp. | | | | As members of one of the evil races (even if they tend to be neutral) | | they are allowed to player-killing under some restrictions. | | see : HELP RULE PK | | | +-------------------------------------------------------------------------+ | Special : Inravision | | Learned in sneak and hide skills | | Can breath under-water | +-------------------------------------------------------------------------+ | Level limit : | | Mage: 30, Cleric: 30, Warrior: 51, Thief: --, Druid: 51, Monk: -- | +-------------------------------------------------------------------------+
[ Help Index ] [ race Index ]