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NexusMud help : magic

Statistic on most of the "damaging" spells


This is the updated list for most damage spells :

Mage :
                      Level Mana Area     Damage       Max damage Save Average
Magic missil             1   50   T   (1d4+1)/2 lvl+15  16d4+30    N   67.5
Shocking grasp           3   30   T    1d8+2*lvl+15     1d8+75     H   79.5 
Chill touch              5   40   T      1d3 / lvl      20d3       Y   40/2
Acid blast               7   50   T      1d6 / 2 lvl    25d6       Y   87/2
Burning hand             7   60   A      1d4+lvl+30   3 victims    Y   82/2
Lightning bolt          11   80   T   1d6 / 2 lvl + 30  25d6+30    Y  117/2
Ice storm               11  100   A      1d6 / 2 lvl    25d6       Y   87/2
Colour spray            15  100   T      4d20+3*lvl     4d20+150   Y  196/2
Cone of cold            17  140   A       4 * lvl     3 victims    Y  200/2
Chain lightning         25  150   A        15d12        15d12      N   97.5
Fireball                35  180   A      1d10 / lvl     1000       Y  275/2 
Meteor swarm            36  300   T      1d12 / lvl     50d12      Y  325/2 

Cleric :

Cause light wounds       1   10   T         3d8         3d8        H   13.5
Cause serious wounds     7   30   T         5d8+10      5d8+10     H   32.5
Cause critic wounds     10   50   T         7d8+20      7d8+20     H   51.5 
Flamestrike             15  100   T   1d6 / 2 lvl + 30  25d6+30    Y  117/2 
Earthquake              18  140   A         2*lvl       100        N  100.0 
Harm                    25   50   T      All - 1d4      100        H  100.0
Holy/Unholy word        31  300   A        4 * lvl      200       YN  200/2 
Call lightning          45  180   T     1d10 / lvl      50d10      Y  275/2

Druid :

Cause light wounds       2   10   T         3d8         3d8        H   13.5
Cause serious wounds     8   30   T         5d8+10      5d8+10     H   32.5 
Cause critic wounds     13   50   T         7d8+20      7d8+20     H   51.5 
Call lightning          18  180   T      1d10 / lvl     50d10      Y  275/2
Fire storm              22  140   A        4 * lvl      200        Y  200/2
Chain lightning         25  150   A        15d12        15d12      N   97.5
T : One target, A : Area spell, H : need a hit roll
Average is based on the maximum level

Memorizing spells and recalling them

First classed magic-using char. can now memorize up to 3 spells (one
of attack, one of defense and one other.)

When a spell is memorized, the mana and spell casting time for the spell
are spent. After, when you recall the spell, it won't cost you any mana
and there will be no casting time (and no chance to fail it).

> To memorize a spell, you need to rest and type : memorize 'spell name'

> To get a list of memorized spell, type : recall (you must be standing)

> To recall a spell type : recall attack|defense|other <argument>

Ie :

memorize 'invisibility'

recall other aldur (will cast the memorized type-other spell on aldur)

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