Level Mana Area Damage Max damage Save Average
Magic missil 1 50 T (1d4+1)/2 lvl+15 16d4+30 N 67.5
Shocking grasp 3 30 T 1d8+2*lvl+15 1d8+75 H 79.5
Chill touch 5 40 T 1d3 / lvl 20d3 Y 40/2
Acid blast 7 50 T 1d6 / 2 lvl 25d6 Y 87/2
Burning hand 7 60 A 1d4+lvl+30 3 victims Y 82/2
Lightning bolt 11 80 T 1d6 / 2 lvl + 30 25d6+30 Y 117/2
Ice storm 11 100 A 1d6 / 2 lvl 25d6 Y 87/2
Colour spray 15 100 T 4d20+3*lvl 4d20+150 Y 196/2
Cone of cold 17 140 A 4 * lvl 3 victims Y 200/2
Chain lightning 25 150 A 15d12 15d12 N 97.5
Fireball 35 180 A 1d10 / lvl 1000 Y 275/2
Meteor swarm 36 300 T 1d12 / lvl 50d12 Y 325/2
Cleric :
Cause light wounds 1 10 T 3d8 3d8 H 13.5
Cause serious wounds 7 30 T 5d8+10 5d8+10 H 32.5
Cause critic wounds 10 50 T 7d8+20 7d8+20 H 51.5
Flamestrike 15 100 T 1d6 / 2 lvl + 30 25d6+30 Y 117/2
Earthquake 18 140 A 2*lvl 100 N 100.0
Harm 25 50 T All - 1d4 100 H 100.0
Holy/Unholy word 31 300 A 4 * lvl 200 YN 200/2
Call lightning 45 180 T 1d10 / lvl 50d10 Y 275/2
Druid :
Cause light wounds 2 10 T 3d8 3d8 H 13.5
Cause serious wounds 8 30 T 5d8+10 5d8+10 H 32.5
Cause critic wounds 13 50 T 7d8+20 7d8+20 H 51.5
Call lightning 18 180 T 1d10 / lvl 50d10 Y 275/2
Fire storm 22 140 A 4 * lvl 200 Y 200/2
Chain lightning 25 150 A 15d12 15d12 N 97.5
T : One target, A : Area spell, H : need a hit roll
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